π§ββοΈWizords Game
Last updated
Last updated
The Wizords game universe is intended as a battle game where you mint wizords, orcs, and other beasts, then assemble a war chest of weapons, armor, and magic items. This is an example game using the OG protocolβthe game boot has been inscribed and some players/loot has been minted.
The boot operation was run with a specific type of gameplay in mind. That said, any game client could choose to do completely different things with this game universe or even mix and match it with other game universes. Imagine if World of Warcraft was 100% onchain, permissionless, and composable from day oneβthat is what Wizords is trying to demonstrate.
Boot operation / Game ID:
cd282b9b1658ca3010221f6fb088d77e56dede84329c431aa1c60cd4075a02a9i0
Game avatar:
7079d8c3a090e8ddea26377f6fc6b8dcc5914579b5528e18eae267fbfbc0b64ai0
In the OG protocol, game universes have players and loot. Players are unique, each one has a name, avatar, class, and unique history and status. Loot is more fungible and has classes and power levels. Here is a live, onchain, example of two players in the Wizords universe with all their loot in specific wallets:
Users mint a specific player and the best loot they can inscribe (first is first), buy, or trade. Users assemble a βcompleteβ player for battle by placing their player plus 5 loot items in a Bitcoin wallet.
They signal to a Wizord game client that they want to battle and what loot item they are willing to bet on winning. Challengers shop around for battle requests to accept and place their own bets.
Players confirm the battle by signing a PSBT that can claim the wagered loot. The game client holds both PSBTs in escrow until the battle is over.
The game allows both players three attacks and defenses against those attacks. The game will provide the specific strengths/weaknesses/interactions of each loot class in both scenarios, scaled by loot power, and modulated by some degree of randomness.
When a winner is declared, the game will countersign the PSBT. In theory non-players could also bet on these matches. The game creator can also take a fee for facilitating everything.
As players win battles they gain reputation. Game makers can create leaderboards, hold tournaments, and offer further prizes and incentives.
This is just an example of how it could work. Have a better idea? Just build it. Nobody can stop you from using these game assets in any way you can imagine.
Want to mint one of these players? Learn how this works in Mint New Player.
Want to mint a loot item? Learn how this works in Mint Loot.
Class | Supply |
---|---|
Class | Name | Power | Supply |
---|---|---|---|
Wizords
10,000
Elves
10,000
Humans
10,000
Orcs
10,000
Wraiths
10,000
Frogs
10,000
eyes
white
10
100
eyes
onyx
9
200
eyes
orange
8
300
eyes
ruby
7
500
eyes
orchid
6
1,000
eyes
amber
5
2,000
eyes
opal
4
3,000
eyes
azure
3
6,000
eyes
jade
2
10,000
eyes
emerald
1
20,000
headgear
medusa
10
100
headgear
raven
9
200
headgear
yeti
8
300
headgear
werewolf
7
500
headgear
dragon
6
1,000
headgear
ibex
5
2,000
headgear
tyger
4
3,000
headgear
griffin
3
6,000
headgear
auroch
2
10,000
headgear
stag
1
20,000
weapon
bloodscope
10
100
weapon
biowrath
9
200
weapon
nightblade
8
300
weapon
warcode
7
500
weapon
hellmouth
6
1,000
weapon
deadbolt
5
2,000
weapon
demonflame
4
3,000
weapon
soulreaver
3
6,000
weapon
voidblade
2
10,000
weapon
boneshard
1
20,000
armor
gold
10
100
armor
darkmatter
9
200
armor
lightborne
8
300
armor
cybernetic
7
500
armor
demonskin
6
1,000
armor
titanium
5
2,000
armor
kevlar
4
3,000
armor
leather
3
6,000
armor
bone
2
10,000
armor
fur
1
20,000
orb
love
10
100
orb
oblivion
9
200
orb
healing
8
300
orb
necromancy
7
500
orb
lust
6
1,000
orb
teleportation
5
2,000
orb
invisibility
4
3,000
orb
telekinesis
3
6,000
orb
pyrokinesis
2
10,000
orb
poison
1
20,000
Zorin
Wizord class π§ββοΈ
Orange eyes π
Yeti headgear πΌ
Hellmouth (weapon) π₯
Lightbourne armor πͺ©
Orb of Healing β€οΈβπ©Ή
Yabbax
Frog class πΈ
Orchid eyes π£
Dragon headgear π²
Nightblade π‘οΈ
Demonskin armor πΏ
Orb of Lust π